Master the art of sand fishing in Crownfall Act II with this comprehensive guide. Learn top tips and tricks for reeling in the biggest catches.
Crownfall Act II Sand Fishing Guide
Hello everyone, this is LanigirO, I decided to write a few words about sand fishing in the second act, because it has several serious differences from the basic one.
How to get to sand fishing and what are its main differences from regular fishing?
Sand Fishing is unlocked after you’ve dropped 10,000 points in the regular version of it in Act 2. It’s pretty easy to do, and I think everyone can do it without any problems.
But knocking out 10,000 in the sands is much more difficult, and here’s why:
- A good fish, for which you will get a lot of points, moves noticeably faster than in the oasis lake
- Large shiny/sparkling fish are generally difficult to catch because they try to get off the hook as if their life depended on it (although it does).
- The average amount of points you get for a basic slave is less than in the lake.
- You need to hit the fish VERY accurately with the harpoon, because if you miss even by a couple of centimeters, you will not catch anything, since here the fish does not swim to you after you throw the hook.
Of course, I’m not a very skilled fisherman, but it took me more than 50 attempts to reach a result of 10+ thousand points!
So what to do?
Bonuses for a quick cast (yes, there is one, I only learned about it in the second act, by the way) and maximum power are increased compared to the lake and are 300 and 500 respectively. With them, almost any fish becomes more or less adequate in terms of points.
Ideally, you should collect such a combination of bonuses in the first throw, because with a good catch, you will hardly be able to take points for a quick throw, because you really don’t want to start over and you will have to aim longer.
And if it is also a shiny/sparkling fish (750/1500 points respectively), then you can get a really large percentage of the required points in literally one bite, although it will not be easy to do.
All fish have a certain period of time at the beginning when they try especially hard to escape from the hook. And if for ordinary fish this stage simply prolongs the time of capture, then with large shiny specimens it is a difficult struggle for survival, because if the fish escapes, you will not get points and your attempt will not be returned to you.
And one missed fish here is almost a guaranteed restart, because it is extremely difficult to get 10k in 4 catches. It is worth remembering here that
- If the fish is spinning like crazy, it is advantageous to keep the catch bar somewhere in the middle of the scale, so you have a chance to hook it several times while it is jumping along the scale, thereby increasing the catch time and reaching a calm stage. It will also be more convenient to react to a smoother movement up or down and adjust to it.
- If you move the scale to the very top, it will start to go down after a short pause. But if you move it down, it will bounce off the lower border a little and you will be able to raise it to the desired level faster. Therefore, try not to rest against the upper border of the scale, it may cost you one attempt.
Of course, you may get lucky and even a relatively easy-to-catch, slow-moving fish may turn out to be quite valuable, but this does not happen often.
By the way, apparently, each type of fish has its own size gradation. Some specimens are considered huge at 5.8 kg, while others are still big at 6.40 kg, so it’s also a matter of luck.
It is also very important to remember that you cannot throw the harpoon wherever you want. The area that the hook covers is actually quite small and sometimes even having correctly calculated where a particular fish will be, you simply will not be able to reach it. The approximate area that the harpoon reaches can be seen in the picture below.But the most important thing, of course, is patience. Ruining a great attempt with the desire to finish quickly is a piece of cake.