Blood on the Crystal DLC Review: Atomic Heart’s Epic Finale

More than three years have passed since the original game’s release, but Major Nechayev’s story wasn’t over. The developers at Mundfish prepared four more episodes for the protagonist at Enterprise 3826. And let’s face it, it was worth it. The latest expansion, “Blood on the Crystal,” answers many remaining questions and even logically ties together all the released DLCs into a single storyline.

Let’s remember the past

Of course, if you haven’t played the previous episodes, starting with the latest one won’t make much sense—you won’t understand anything. But even if you’ve played everything faithfully and carefully, you still risk getting lost in the first minutes: you’ll be thrust right into the thick of things. Although you’ll still get a short cutscene about what happened before, let’s quickly recap how it all began and where it all led.

1955, an alternate timeline of the USSR’s development. Major Sergei Nechayev arrived at Enterprise 3826 on behalf of the prominent scientist Dmitry Sechenov to suppress a mass robot revolt that had begun at the most inopportune time—practically on the eve of the launch of the “Collective 2.0” protocol. This protocol was intended (at least according to its creators) to allow humans to unite all minds into a single network and control all mechanisms with the power of thought alone. Of course, the task turns out to be far more complex and confusing than initially anticipated.

The main villain ultimately turns out to be the protagonist’s friend and assistant HRAZ, an artificial (as it turns out, not so artificial) intelligence packaged in a glove. The player literally carried Sechenov’s ally, Khariton Zakharov, on their person throughout the game, and in the end, even helped him eliminate Sechenov. Afterwards, the antagonist managed to acquire a new body composed of polymers, allowing him to control most of the robots created.

Moreover, Nechayev himself is seriously wounded in battle, his mind trapped in a virtual world. However, during the first expansions, he manages to escape thanks to his wife, Ekaterina. In the third DLC, “Enchantments of the Deep Sea,” the heroes discover an underwater complex with several survivors. Eventually, they manage to find long-lost beta connectors that can contain the HRAZ, and after a difficult battle, the entire company makes it to the surface.

Plot and characters

Nechaev is thrown into battle literally within the first few seconds, so there’s no time to get going. But afterward, you’ll have to listen to a lengthy briefing, with each member of your squad assigned a role.

By the way, there are quite a few heroes here; the screenshot above doesn’t show them all. Here’s the whole team: Professor Lebedev, the brains of the operation Baba Zina, covering the others in a flying hut with built-in machine guns and missiles; also present are ichthyologist Nastya, programmer-technician Kolya, the stern Hunter (but the major is still sterner), cyborg Katya, the indispensable Eleanor, and her new man the secret robot Samodelkin.

Moreover, many of the team will have ample time to develop. Some of the feature characters will finally become full-fledged heroes. This is especially true, of course, of the lustful robe closet. To avoid spoilers, let’s just say: Eleanor will have time to try on several roles at once.

As the story progresses, the protagonist will encounter several other minor characters. And here, the AI ​​psychologist “Validol” takes the crown. Created to help guests of the Crystal Complex adapt, it failed at its job and developed a love for Russian swearing. Enormous amounts, it must be said.

And yet, the overall plot, albeit with a few caveats, is rather mediocre. There’s HRAZ, and there’s Major P-3 and his men. The former wants to achieve world domination, the latter want to stop him. The local stories the player experiences in each individual location are a different matter .

Levels

The first large area Nechayev enters is a ship infested with mutated plants. Despite the lack of jump scares, darkened areas, and other cheap scares, this place has a subtle horror atmosphere.A sense of unease is created through interactions with undigested corpses (in Atomic Heart, you could always get some of the dead to talk) and the notes left behind. At this point, the game recalls the recent sci-fi thriller Still Wakes the Deep, where oil workers dive too deep into the ocean. Here, the player is also shown how a person transforms into something completely different.

Next, the hero heads to the main location—the Crystal Complex. It’s noticeably larger, but there’s no open world—just large areas available for exploration. And in the first few minutes, you’re guaranteed to be turning your head in all directions—the mix of Soviet retrofuturism and… ancient Egyptian motifs is truly intriguing.

A special mention should be made of the new creatures—the Polymorphs. These are people who have traded their normal bodies for polymer bodies. The developers have shown that this transition has left its mark on their psyche—in a small, elite cottage community, you’ll be able to interact quite closely with these creatures. Incidentally, this is the only section where you can complete some quests in multiple ways.

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