Tempest Rising is a strategy game where victory depends on tactics rather than army size. In this guide, we will analyze key aspects: efficient resource collection, damage and armor system, synergy of pumping and non-standard combat techniques. You will learn not only to attack, but to outplay your opponents through smart planning and unexpected maneuvers. Get ready for a deep and dynamic game, where every move you make determines the outcome of the battle.
Tempest Rising takes us back to the roots of the RTS genre, where strategy and tactics matter more than blind clicker reflexes. This is a world where every resource counts, and the wrong choice of target can turn into a disaster. Ahead of you is a deep analysis of the mechanics that will turn a newbie into a worthy opponent even for experienced players. Let’s start with the basics – understanding the main resource of the game, which will become the foundation of your future victories.
Tempest Mining: Differences and Tips
Tempest is not just green slime, but the basis of your entire economy in the game. By collecting these glowing capsules from shoots, you get credits – the main currency, without which neither construction nor development is possible. But there is an important nuance here that many miss, and then wonder why resources are running out.
Tempest Fields come in two types: renewable and depletable . If the site has huge Root Nodes sticking out of the ground or noticeable Craters, then the resources will be restored after harvesting. But if there are none, be careful: once you drain everything, the field will disappear forever. This is why choosing a location for a base is a strategic decision.
Size also plays a role. Large nodes and craters are usually surrounded by richer fields , are often located in the center of the map and become a bone of contention between players. Small ones are more modest, but easier to hold.
Even on renewable fields, you can overdo it. If you place too many Combines (collectors) and pump out Tempest without stopping, the shoots will start to dry out, and production will temporarily stop. To prevent this from happening, give the fields a break – then the nodes and craters will have time to restore resources.
Another important point is neutral Processing Centers scattered around the map. Capture them as quickly as possible by sending engineers . Each center brings +50 credits every 4 seconds (like an additional Combine) and +100 energy (free power plant) . This is a huge advantage at the start, which can decide the outcome of the match.
Main rules:
- Look for fields with Root Nodes or Craters for a long-term base.
- Don’t be greedy – leave the fields to “rest”, otherwise you will be left without resources.
- Control Processing Centers – they provide passive income and energy, saving your strength.
Tempest is not just a resource, it is your financial system. Manage it correctly and victory will be yours.
Combat Mechanics: How It Works and How to Fight
If there’s anything sacred in an RTS, it’s the damage and armor counteraction system . Ignoring it means voluntarily losing. Let’s figure out how it works so you don’t waste units.
There are six main types of damage in the game:
- Bullet – standard infantry damage.
- Rocket – powerful but slow projectiles.
- Explosive – Splash damage, effective against buildings.
- Artillery – penetrating damage, often strong against vehicles.
- Fire – Deals additional damage over time.
- Sniper – pinpoint, deadly against unprotected targets.
Each unit and building attacks with only one of these types. You can find out which one by hovering over the weapon icon in the unit description.
Each object has a resistance table (armor), which shows how resistant it is to different types of damage. For example:
- 50% protection against artillery means a tank shot will only deal half the damage.
- 90% to the machine gun – the infantry will scratch the armor, but not penetrate it.
- 0% to explosives – the building will be blown to pieces even by weak explosives.
Checking the target’s armor is easy: click on it and find the shield icon – all the information is there.
Examples from practice:
- Against GDF (Global Defense Force): Use explosive damage (eg Tempest Sphere) to destroy their power plants.
- Against Dynasty: Fire damage does a good job against their infantry, especially if they don’t have armor upgrades.
- Voltaic Tank (artillery) versus a building with 50% resistance to artillery? This is a long and painful firefight – it is better to find another target or change tactics.
- Combines are often weak to artillery – if you want to hurt the enemy’s economy, send guns at them, not infantry.
The main rules of the fight :
- Always check the target’s armor before attacking. Why waste tanks on something that they are almost not afraid of?
- Use the right units against vulnerabilities – snipers against unprotected infantry, explosives against buildings, flamethrowers against enemy clusters.
- Don’t be stubborn – if the enemy is strong against your main damage, change tactics or flank.
War here is not about numbers, but about the right actions and tactics. Know how to read armor, choose the right units, and even a smaller army can turn the tide of battle.
Upgrade: Arsenal and Doctrines
This is where the real fun begins – customizing your army to suit your playstyle. The mechanics are different for campaign and multiplayer, but both allow you to create truly unique tactics.
Arsenal (campaign only) – Upgrade your army between missions
Complete missions (especially bonus objectives – they give extra points !) and earn Arsenal points. Spend them on faction-specific upgrades, such as:
- +HP to units – basic survivability is crucial in long missions.
- Veterans from level 1 – Imagine your Dynasty infantry or vehicles immediately gaining the Veteran Team status and hitting harder.
- New abilities – GSO Grenadiers with napalm grenades (set buildings on fire!) or vehicles with Pilot Repair Training (independent repair outside of combat).
The higher the level, the more slots for upgrades – you can combine them for a specific mission. Want to storm a fortified base? Take flamethrowers and armor. Need mobility? Improve speed and repair.
Doctrines (campaign and multiplayer) – global perks for the faction
These are powerful passive bonuses that change the balance of power. Examples:
GSO :
- Rapid deployment – accelerated construction + sale of buildings for additional loans (their oil refineries are static, so this is a salvation).
- Resilient tracks – harvesters become faster, more resilient and even self-healing – ideal for an aggressive economy.
Dynasty :
- Body Armor – +15% HP to infantry (small stuff? Try facing a horde like that face to face).
- Training Mode – Units gain veterancy faster (imagine an army of elite fighters by mid-battle).
In multiplayer, you can combine doctrines to create killer strategies. For example:
- GSO : Fast deployment + Artillery preparation (fast construction + powerful guns) = fast map capture.
- Dynasty : Body Armor + Stealth Protocols (durable infantry + camouflage) = perfect blitzkrieg.
Combine arsenal and doctrine upgrades for maximum effect. For example:
- GSO: “Pilot Repair” (arsenal) + “Resilient Treads” (doctrine) = assemblers that almost never die.
- Dynasties: “Veterans” (arsenal) + “Training Mode” (doctrine) = an army that quickly becomes elite.
Some tips:
- In the campaign , adapt upgrades to the mission . Don’t need flamethrowers against vehicles? Take armor or repairs.
- In multiplayer , doctrines define the meta . Learn the enemy’s weak points (for example, if the enemy likes vehicles, take penetrating artillery).
- Experiment – sometimes non-obvious combinations (for example, accelerated harvesters + cheap infantry) break the usual gameplay.
Arsenal and Doctrines are your tactical advantage . Don’t ignore them or you’ll end up being the guy trying to tank through a wall instead of going around it.
Synergy: How to Combine Arsenal and Doctrines
The real power comes when the upgrades from Arsenal and Doctrine work together to create game-changing effects. Here are some examples of how to put together killer combos:
Example 1: Indestructible GSO harvesters
- Arsenal : take Pilot Repair Training (the equipment repairs itself outside of combat).
- Doctrine : add Stable Tracks (harvesters get +speed, +HP and self-repair at any time).
Bottom line : your resource miners are now fast, resilient, and nearly immortal early in the game. Try to destroy them, and they’ll either run away or repair themselves on the fly.
Example 2: Laser control of GSO
- Doctrine 1 : Identify weaknesses (lasers mark targets, increasing the damage they take).
- Doctrine 2 : Electromagnetic Interference (units hit by lasers are stunned and unable to use abilities).
- Arsenal : Laser drones (regular drones also start shooting lasers).
Result : now all your laser units (Drone Operators, Drone Destroyers, Laser Turrets) do not just shoot – they mark enemies, increasing damage to them, and simultaneously stun them . This is absolute control over the battlefield – the enemy will not be able to escape or attack effectively.
Example 3: Dynasty Tank Avalanche
- Arsenal 1 : Veteran team (vehicles start the battle immediately with veteran level 1).
- Arsenal 2 : Increased reliability (-15% damage taken for all vehicles).
- Doctrine 1 : Training mode (units level up faster).
- Doctrine 2 : Leading the charge (+20% HP for all vehicles).
Bottom line : your tanks start more pumped up, pump up faster, take less damage and have more health . It’s not just an army anymore – it’s a rolling rink that only gets scarier with each level.
How to use synergy correctly :
- Don’t just take upgrades and doctrines “for the sake of it” – think about synergies .
- Adapt to the enemy – if he is pressing with infantry, combine armor and flamethrowers; if he is playing with vehicles, take penetrating damage and control.
- Experiment – sometimes non-obvious combinations (for example, mass summoning + accelerated pumping) break the game.
Arsenal and Doctrines are not just bonuses, but a constructor for your victory . Collect your ideal combination – and the enemy will simply not have time to realize that he has been crushed.
How to defeat an enemy using unconventional methods
Simply building units and going for a frontal attack is boring and not always effective. Here are some unobvious but deadly techniques that will change the way you approach combat :
Sabotage groups: engineers-saboteurs
Forget about standard attacks – sometimes one cunning engineer can do more than an entire army. Here’s how to implement it:
- We put engineers in transport (for example, the GSO Skycrane, which gets 20 seconds of invisibility !).
- We break through to the enemy base (you can distract the enemy with a false attack in another place).
- Capture the Command Center and voila, you can now sell its buildings to instantly receive credits!
Pros :
- Surprise – the enemy often does not expect such a brazen raid.
- Economic strike – you deprive the enemy of a base and receive money for your army.
- Psychological effect – after such a capture, the opponent begins to panic and make mistakes.
But be careful : if you fail the operation, you will lose valuable units. It is better to send two transports – one as bait.
Resource control
Even the strongest army is useless without an economy. Here’s how to cut off your enemy’s oxygen supply :
- Destroy harvesters – without resources the enemy will not be able to restore losses.
- Capture neutral Processing Centers – the fewer your opponent has, the slower his growth.
- Mine key routes – place a couple of mines on the routes between the base and the Tempest fields.
Result : the enemy will either be stuck in economic collapse or will be forced to spend energy on protecting the miners, weakening the front.
False attacks and maneuvers
The art of war is deception . Here’s how to make your enemy chase ghosts:
- Send a couple of cheap units (like infantry) to the flank – the enemy will waste their energy on destroying them.
- At this time, deliver the main blow from a different direction.
- Use recon drones – they are cheap, but they make the enemy nervous and expose their defenses.
Bottom line : If you do this constantly, your opponent will start to panic and move troops back and forth , losing momentum.
True masters win not by numbers, but by skill :
- Sabotage destroys the enemy base from within.
- Control of resources leaves the enemy without an army.
- Psychological attacks force him to make mistakes.
Try these tactics and you’ll be surprised how easy it is to outplay even a strong opponent. The main thing is to think, not just click.
Tempest Rising is a deep and tactical RTS where every little detail matters. Master Tempest’s loot, learn the damage system, experiment with leveling up, and don’t be afraid of risky maneuvers. With this guide, you’ll be able to play at a high level right away and fight back against even experienced opponents. Good luck on the battlefield!