How to Unlock All Weapons in Death Stranding 2

Kojima Productions has greatly expanded the combat mechanics of Death Stranding 2: On the Beach, so the sequel offers a much longer list of weapons to unlock throughout the game. This Death Stranding 2: On The Beach guide will cover all the weapons and how to unlock them.

In almost all cases, unlocking new weapons in Death Stranding 2: On The Beach is tied to increasing your bond level with objects found in the large, open areas of Mexico and Australia. You’ll increase your bond level by completing standard orders, requests for help, and recovering any lost cargo.

Once a weapon is unlocked, you can craft it in the crafting screen with a terminal at any object. Below is a list of all available weapons and how to get them in Death Stranding 2: On The Beach.

Pistols

Electromagnetic gun

A pistol that delivers an electric shock to targets at close range. Before firing, the trigger must be held down to build up an electric charge. It makes no noise when fired, making it suitable for stealth situations where a silent elimination is necessary. Can be stored in a pistol holster.

How to get an electromagnetic gun?

This weapon is automatically added to your arsenal from the start of the game.

Automatic pistol [MF-bullets]

There is nothing special about this weapon.

How to get automatic pistol [MF-bullets]?

Awarded for achieving Level 2 communications with the Ciudad Nudo del Norte (C1) facility in Mexico.

Silent Automatic Pistol [MF Bullets]

Silent (SL) version of the automatic pistol, ideal for covert operations. Shoots MF bullets, effective against any target. Equipped with a flashlight and has two fire modes: semi-automatic and fully automatic. Can be stored in a pistol holster.

Silent automatic pistol with MF bullets.

How to Get Silent Automatic Pistol [MF Bullets]

Awarded for achieving Level 3 communication with the Ciudad Nudo del Norte (C1) facility in Mexico.

Grenade launcher pistol

A pistol that fires MF-cased grenades that are effective against any target. The grenades explode on impact, dealing damage to all enemies caught in the blast radius. Can be stored in a pistol holster.

How to get a grenade launcher pistol?

Reward for connecting the Western Ecological Observatory to the chiral network in Australia. Get it as part of the story.

Sleeping gun

A silent pistol loaded with tranquilizer cartridges. It has a limited firing range, but one direct hit puts the enemy to sleep. Can be stored in a special holster. Suitable for stealth.

How to get a sleeping gun?

Reward for reaching level 3 communication with the Lone Commander facility in Australia.

Large caliber pistol [MF]

A powerful pistol that is incredibly effective at close range. Its projectiles are capable of penetrating helmets and destroying armor, especially when fired at close range. Fires MF bullets that are effective against any target. Equipped with a flashlight and can be stored in a pistol holster.

How to get a large caliber pistol [MF]?

Awarded for achieving Level 4 communication with the Ciudad Nudo del Norte (C1) facility in Mexico.

Assault Rifles

Assault Rifle [MF], Tier 1

Another standard weapon that will be available to you from the very beginning of the game.

How to get Assault Rifle [MF], level 1?

This weapon is automatically added to your arsenal from the start of the game.

Assault Rifle [MF], Tier 2

An upgraded version of the assault rifle with MF bullets. It boasts a larger magazine capacity, larger clip size, and a higher rate of fire than its Tier 1 predecessor. In addition to a flashlight, this model is equipped with a dot sight and a grenade launcher with MF shells. It has two fire modes: semi-automatic and fully automatic.

How to get Assault Rifle [MF], level 2?

Award for achieving Level 4 connectivity with C1 South Distribution Center in Mexico.

Assault Rifle LV [MF], Tier 1

A lightweight (LV) version of the assault rifle with MF bullets that can be carried as S-size cargo. Supplemented with MF bullets that are effective against any target, the rifle is also equipped with a flashlight, a dot sight, and has three fire modes: semi-automatic, fully automatic, and burst.

How to get the LV [MF] assault rifle, level 1?

Award for achieving Level 3 communication with the Former Geophysical Research Laboratory in Mexico.

Assault Rifle LV [MF], Tier 2

An upgraded version of the lightweight (LV) assault rifle with MF bullets, featuring a larger magazine capacity and a higher rate of fire than its predecessor, as well as a grenade launcher with MF shells. Equipped with a lightweight dot sight and supports three fire modes: semi-automatic, fully automatic, and bursts.

How to get the LV [MF] assault rifle, level 2?

Award for achieving Level 4 communication with the Former Geophysical Research Laboratory in Mexico.

Assault Rifle BS-LV [MF], Tier 1

A silent lightweight (BS-LV) version of the assault rifle with MF bullets, equipped with a silencer for stealth and suitable for storage as a size S load. The weapon is also equipped with a flashlight, a collimator sight and has three fire modes: semi-automatic, fully automatic and bursts.

How to get the BS-LV [MF] assault rifle, level 1?

A reward for connecting the Analyst to the chiral network in Australia, which will happen automatically according to the game’s plot.

Machine Gun [MF], Level 1

A powerful medium-range weapon with a significant amount of ammunition. It fires MF bullets that are effective against any target. Reloading is slow, but the projectiles retain their power over a distance, making it effective against large enemies and in long-range shootouts. It is equipped with a flashlight and supports semi-automatic and fully automatic fire modes.

How to get Machine Gun [MF], level 1?

A reward for connecting the Pizza Master to the chiral network in Australia, which will happen automatically as part of the game’s story.

Machine Gun [MF], Tier 2

An upgraded version of the MF-bullet machine gun. It boasts a larger magazine capacity, more ammo overall, and a higher rate of fire than its Tier 1 predecessor. It comes with a flashlight and supports semi-automatic and fully automatic fire modes.

How to get Machine Gun [MF], level 2?

Reward for reaching Level 3 connection with Pizza Master Australia.

Sticky Gun

Releases ropes to reel in cargo from a distance. Once the cargo flies up to you, you need to press the specified key in time to take it with you.

How to get a sticky gun?

Reward for reaching level 2 communication with the Bocca facility in Mexico.

Bolasgan

A weapon that shoots strings, allowing it to bind targets, rendering them immobile. Effective against Creatures and MULEs wearing any armor. Headshots on humanoid targets bind the enemy up to the neck, knocking them down. The shots are silent, making the weapon a good choice for covert operations.

How to get a bolasgun pistol?

A reward for connecting the Government base to the chiral network in Australia, which will happen automatically according to the game’s plot.

Electric shock bolagun

A weapon that fires electrically charged threads to bind targets, rendering them immobile. Like the base model, it is effective even against Beasts, but by electrifying the threads, they are now capable of damaging ghost mechs and instantly knocking people unconscious. The shots are silent, making the weapon a good option for covert operations.

How to get a stun gun?

Award for reaching Level 4 Inventor Connection in Australia.

Shotguns

Shotgun [MF], level 1

A melee weapon loaded with MF projectiles that change damage type depending on the target. Equipped with a flashlight.

How to get Shotgun [MF], level 1?

A reward for connecting the Musician to the chiral network in Australia, which will happen automatically according to the game’s plot.

Shotgun [MF], level 2

An improved version of the shotgun with MF bullets. It boasts a larger magazine capacity, larger ammo size, and more stopping power than its Tier 1 predecessor. In addition to a flashlight, this model also comes with a dot sight and a grenade launcher with MF shells. It supports three fire modes: semi-automatic, fully automatic, and burst.

How to get Shotgun [MF], level 1?

Award for reaching Level 3 connection with a Musician in Australia.

Shotgun LV [MF], level 1

A lightweight (LV) version of the shotgun with MF bullets that can be stored as a size S load. Equipped with a flashlight and supports three fire modes: semi-automatic, fully automatic and burst.

How to get shotgun LV [MF], level 1?

Award for reaching Level 2 connection with a Musician in Australia.

Shotgun LV [MF], level 2

An upgraded version of the light (LV) version of the shotgun with MF bullets, featuring improved magazine capacity and greater stopping power than its Tier 1 predecessor. In addition to a flashlight, this model is equipped with a dot sight and a grenade launcher with MF bullets. It also supports three fire modes: semi-automatic, fully automatic, and bursts.

How to get shotgun LV [MF], level 2?

Award for reaching Level 4 connection with a Musician in Australia.

Sniper rifles

Sleep Sniper Rifle

A long-range rifle loaded with non-lethal tranquilizer rounds, perfect for taking out MULEs from a safe distance. Comes with a variable scope with two zoom settings. Hold your breath to stabilize the scope, and be careful: it makes a loud noise when fired.

How to get a sleep sniper rifle?

A reward for connecting the Lone Commander to the chiral network in Australia, which will happen automatically as part of the game’s story.

Light Sleep Sniper Rifle

A lightweight (LV) version of the sleeper sniper rifle that can be stored as part of a size S load. Despite the reduced weight of the stock, this portable version retains all the features of the base model, including range, variable sights, and a fairly noisy shot sound… Hold your breath before firing to stabilize the sights.

How to get a light sleep sniper rifle?

Awarded for reaching level 4 contact with the Lone Commander in Australia.

Silent Lightweight Sleep Sniper Rifle

The best sleeping weapon, still the sniper rifle, but this time equipped with a silencer, which allows you to use it for stealth.

How to get a light sleep sniper rifle?

Reward for reaching level 5 of communication with the Lone Commander in Australia.

Launch weapon

Grenade launcher [MF]

A grenade launcher loaded with MF rounds, effective against any target. The grenades explode on impact, dealing damage to all targets within the blast radius.

How to get a grenade launcher [MF]?

Reward for connecting the F5 Eastern Distribution Center to the chiral network in Australia, which will happen automatically as part of the game’s story.

Grenade launcher DP [MF]

A grenade launcher loaded with sticky MF rounds that are effective against any target. The grenades stick to the target on impact and can be detonated remotely, damaging all enemies caught in the blast radius.

How to get the DP [MF] grenade launcher?

Award for connecting Rybak to the chiral network in Australia.

Salvo rocket launcher

A missile launcher that fires multiple guided missiles, each dealing significant damage. They can lock onto multiple targets before launching. On impact, the missiles explode with deadly force, also releasing a bloody cloud designed to destroy the Beasts.

How to get a volley rocket launcher?

Awarded for reaching Level 2 communication with Phantom Smith in Australia.

Four-shot rocket launcher

A weapon that can fire four powerful unguided rockets in rapid succession. The rockets explode on impact, creating a cloud of blood that damages Creatures.

How to get a four-shot rocket launcher?

Reward for connecting the F7 Northern Distribution Center to the chiral network in Australia, which will happen automatically as part of the game’s story.

Grenades

Blood Grenade, Level 1

A grenade that releases a cloud of blood on impact, damaging Creatures. The blood cloud lingers in the air, dealing constant damage and obscuring the enemy’s vision. Can be stored in a grenade pouch.

How to get level 1 blood grenade?

Automatically unlocked after delivering the cargo for Order 004 – “Recover all Chiralium Density Indicators stolen by the bandits.”

Blood Grenade, Level 2

An upgraded version of the Blood Grenade, filled with a more powerful blood compound than its Tier 1 predecessor. Throws out a cloud of blood on impact, damaging Creatures. The blood cloud lingers in the air, dealing constant damage and obscuring enemy vision. Can be stored in a grenade pouch.

Once you get a level 2 blood grenade, you can forget about the regular ones.

How to get level 2 blood grenade?

Award for achieving Level 3 connectivity by C1 South Distribution Center in Mexico.

EX-grenade

A grenade that releases a cloud of vapor on impact, damaging Creatures. The vapor lingers in the air, scaring off observers and hunters, and can stop humans momentarily. A direct hit on a hunter will slow the monster. Can be stored in a grenade pouch.

Smoke grenade

A grenade that explodes on impact, leaving a lingering cloud of smoke that obscures enemy vision and causes people to cough. The smoke can even obscure Sam from the sight of Watchers, who, unlike other Wights, have the ability to see. The relatively muffled sound of the explosion rarely attracts attention, making it an ideal tool for stealth operations. Can be stored in a grenade pouch.

How to get a smoke grenade?

A reward for connecting the Lone Commander to the chiral network in Australia, which will happen automatically as part of the game’s story.

MF-grenade

A hand grenade developed using MF technology, making it effective against any target. Explodes on impact and can be stored in which will happen automatically according to the game’s plot.

How to get MF grenade?

A reward for connecting the Western Ecological Observatory to the chiral network in Australia, which will happen automatically as part of the game’s story.

Holographic Decoy Grenade

A grenade that creates a false hologram to attract the enemy’s attention. Must be manually activated after being thrown. The hologram created depends on what the nearby enemy is doing. Can be stored in a grenade pouch.

How to get a holographic decoy grenade?

A reward for connecting the Animal Shelter to the chiral network in Australia, which will happen automatically as part of the game’s story.

Camouflage Holographic Decoy Grenade

A grenade that creates a hologram of an object you can hide behind or inside. Just make sure no one sees you… Perfect for stealth in areas that don’t have regular cover. Must be activated remotely after being thrown. Can be stored in a grenade pouch.

How to get a camouflage holographic decoy grenade?

Award for achieving Level 2 connection with Animal Shelter Australia.

Holographic Deterrent Grenade

A grenade that creates a hologram of the Beast, terrifying people. Great for stealth. Must be activated remotely after being thrown. Can be stored in a grenade pouch.

How to get a holographic deterrent grenade?

Award for achieving Level 3 connection with Animal Shelter Australia.

EX-capture grenade

A grenade that has a special effect on large Beasts (stalkers). Defeating a weakened catcher by throwing an EX-Grip grenade into its mouth will reward you with a BT Crystal. Like other grenades, these can be stored in a regular pouch.

How to get the EX-capture grenade?

Reward for connecting Metagenetics to the chiral network in Australia, which will happen automatically according to the game’s plot.

Bomb-jammer

A thrown weapon that emits an electrical discharge on impact, knocking people off their feet and temporarily disabling vehicles.

How to get a jamming bomb?

Award for achieving Level 2 Inventor Connection in Australia.

Remote controlled bomb jammer

A remotely detonated throwing weapon that emits an electrical charge. When thrown, it sticks to surfaces, then is ready to detonate. Knocks people down and temporarily renders vehicles unusable. Can be stored in a grenade pouch.

How to get a remote controlled jammer bomb?

Award for achieving Level 3 Inventor Connection in Australia.

Melee weapons

Modified electric baton

A melee weapon that telescopes out when swung, dealing electric shocks that stun enemies. It can also be used to block melee attacks or thrown like a spear, allowing you to damage enemies from afar. However, it should be noted that the club cannot be retrieved once thrown.

How to get a modified electric baton?

Reward for reaching level 2 of connection to Villa Libre in Mexico.

Modified high voltage baton

A melee weapon that telescopes out when swung, dealing electric shocks that stun enemies. It can also be used to block melee attacks or thrown like a spear, allowing you to damage enemies from afar. However, it should be noted that the club cannot be retrieved once thrown.

How to get a modified high voltage baton?

Reward for reaching level 3 connection with Villa Libre in Mexico.

Modified pair of electric batons

A melee weapon that extends when swung, dealing electric shocks that stun enemies. Both ends emit an electrical charge, allowing you to attack enemies faster. It can also be used to block melee attacks or thrown like a spear, allowing you to damage enemies from afar. However, it should be noted that once thrown, the club cannot be retrieved.

How to get modified dual electric batons?

Reward for reaching level 4 connection with Villa Libre in Mexico.

Combat Power Gloves, Level 1

Gloves designed for combat. They can deliver a flurry of powerful blows that are effective against ghost mechs. They can also be used to deliver charged blows that can shock enemies. By approaching an enemy from behind, you can deliver a powerful electric shock. These gloves also provide additional protection when blocking and improve your climbing abilities.

How to get level 1 combat power gloves?

Award for achieving Level 2 communications with F2 Southern Distribution Centre in Australia.

Combat Power Gloves, Level 2

Gloves designed for close combat. They can deliver a flurry of powerful blows, and are especially effective against ghost mechs. They can also be used to deliver charged blows that can shock enemies. By approaching an enemy from behind, you can deliver a powerful electric shock. These gloves also provide additional protection when blocking and improve your climbing abilities.

This upgraded model features better performance and battery life than the Tier 1 version.

How to get level 2 combat power gloves?

Award for achieving Level 3 communications with F2 Southern Distribution Centre in Australia.

Mountain Power Gloves, Level 1-2

Obtained upon connecting with the Adventurer in Australia, which will happen automatically as part of the game’s story. The second-tier version is unlocked upon reaching level 3 with the Adventurer.

Throwing weapons

Bloody boomerang

A throwing weapon charged with Sam’s blood, which is especially effective against Creatures. The more blood is charged, the more damage is inflicted, but do not overdo it – the boomerang cannot be thrown if Sam’s blood level is too low. Hits to the head cause additional damage. Can be put away in a special holster. Suitable for stealth.

How to get a blood boomerang?

A reward for connecting the Northern Ecological Observatory to the chiral network in Australia, which will happen automatically as part of the game’s story.

Electric trap

A thrown weapon that electrocutes any enemy that touches its sensors. Once deployed, the trap will link to other traps within range. Enemies that pass between two linked traps will be electrocuted.

How to get an electric trap?

Award for achieving Level 2 connection with an Architect in Australia.

Mina the Dog

A mine in the shape of a dog that will chase and attack an enemy target. Can only attack once, canine mines will shock people and blow up mechanical targets. However, they are unable to detect Creatures and are therefore ineffective against them. Up to eight canine mines can be deployed at once.

How to get a mine-dog?

The reward for completing Additional Order 106 is “Recover the Mechaghost Cargo from the Weapons Factory”, which can be obtained from the Analyst in Australia.

Rubber pizza

A rubber disc used to train aspiring pizzaiolos, provided by the Pizza Master. It can be thrown as a weapon. A precise headshot will knock down even heavily armored opponents. Suitable for stealth and fits in a grenade pouch.

How to get rubber pizza?

Reward for reaching Level 2 connection with Pizza Master Australia.

Box of missiles [MF warheads]

A cargo-shaped missile launcher equipped with powerful MF warheads. The missiles can lock onto multiple targets and will be fired as soon as the crate is thrown into the air. The type of damage inflicted depends on the target.

How to get a box of rockets?

A reward for connecting the Ghostbuster to the chiral network in Australia, which will happen automatically as part of the game’s story.

Flying Automatic Turret

A throwing weapon that hovers in the air and automatically attacks any enemies within range. Fires MF bullets that are effective against any target, but cannot detect Creatures and therefore cannot attack them. Up to four turrets can be deployed at once.

How to get a flying automatic turret?

A reward for connecting the Aviation Engineer to the chiral network in Australia, which will happen automatically as part of the game’s story.

Other weapons

Tar cannon

A device that is primarily used to put out fires by spraying them with deactivated resin, but can also knock people down and subdue smaller enemies. Deploy the cannon to anchor it to the ground and refill your resin supply, but be aware that the resin it spews heals the catchers.

How to get a resin gun?

A reward for connecting Rainbow Valley to the chiral network in Australia, which will happen automatically as part of the game’s story.

Chiral Shock Cannon

A weapon that fires chiral particles over a long range. Firing the cannon consumes chiral crystals. Although the chiral particles are extremely noisy, they can penetrate walls, knocking down humanoids, and cause significant damage to Beasts and ghost mechs.

How to get a chiral shock gun?

Award for connecting Phantom Smith to the chiral network in Australia.

Fighting guitar

A guitar-shaped gun that shoots golden projectiles. Can also be used as an axe.

How to get a combat guitar?

Automatically unlocked at the start of Episode 14: The Last Exit.

Weapons for vehicles

Vehicle weapons can only be installed on the pickup truck. But the tricruiser, for example, can be reinforced with additional armor.Vehicle weapons can only be installed on the pickup truck. But the tricruiser, for example, can be reinforced with additional armor.

The transport weapon can only be installed on the SUV-pickup. But the tri-cruiser can, for example, be reinforced with additional armor.

Sticky Gun

A weapon component for an SUV pickup truck. Automatically detects, attracts, and sends nearby cargo to the luggage.

How to get a sticky gun?

Reward for connecting the F2 Southern Distribution Center to the chiral network in Australia, which will happen automatically as part of the game’s story.

Heavy machine gun

A weapon component for the SUV Pickup Truck. Automatically fires MF bullets at enemies within range. The damage type varies depending on the target.

How to get a heavy machine gun?

Reward for connecting the F2 Southern Distribution Center to the chiral network in Australia, which will happen automatically as part of the game’s story.

Chiral gun

A weapon component for the SUV Pickup Truck. Automatically fires accelerated chiral particles at enemies within range. The rate of fire is low, but the damage is extremely powerful.

How to get a chiral gun?

Reward for connecting Border Fort F8 to the chiral network in Australia, which will happen automatically as part of the game’s story.

Mortar

A weapon component for the SUV Pickup Truck. Automatically fires MF rounds at long-range enemies. The rounds explode on impact, damaging all targets in the blast zone.

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