Arknights Endfield Gear: How to Get and Choose the Best

Basic armor

·         Level: 10

·         Defense: +8

·         Strength: +15

·         Dexterity: +10

·         OZ: +46

Absent

Basic PPE

·         Level: 10

·         Defense: +8

·         Intelligence: +15

·         Will: +10

·         OZ: +46

Absent

Basic mittens

·         Level: 10

·         Defense: +6

·         Strength: +11

·         Dexterity: +7

·         OZ: +77

Absent

Basic gloves

·         Level: 10

·         Defense: +8

·         Intelligence: +15

·         Will: +10

·         OZ: +77

Absent

Emergency radio

·         Level: 20

·         Defense: +6

·         Critical Hit Chance: +6.6

Absent

Emergency compression core

Level: 20

Defense: +6

Attack: +13.2

Absent

Miner’s gloves

·         Level: 20

·         Defense: +12

·         Strength: +20

·         Dexterity: +13

·         HP: +11%

Absent

Miner’s gloves

·         Level: 20

·         Defense: +12

·         Intelligence: +20

·         Will: +13

·         HP: +11%

Absent

Miner’s armor

·         Level: 20

·         Defense: +16

·         Strength: +27

·         Dexterity: +18

·         HP: +125

Absent

Miner’s overalls

·         Level: 20

·         Defense: +16

·         Intelligence: +27

·         Will: +18

·         HP: +125

Absent

Miner’s hand protection

·         Level: 28

·         Defense: +16

·         Will: +28

·         Intelligence: +18

·         HP: +15%

Absent

Miner’s gloves

·         Level: 28

·         Defense: +16

·         Dexterity: +28

·         Strength: +18

·         HP: +15%

Absent

Miner’s protective suit

·         Level: 28

·         Defense: +22

·         Will: +37

·         Dexterity: +25

·         HP: +9%

Absent

Miner’s vest

·         Level: 28

·         Defense: +22

·         Dexterity: +37

·         Intelligence: +25

·         HP: +9%

Absent

K1 heavy armor prototype

·         Level: 28

·         Defense: +22

·         Dexterity: +37

·         Will: +25

·         Attack: +11

Absent

Heavy armor prototype

·         Level: 28

·         Defense: +22

·         Strength: +37

·         Intelligence: +25

·         Attack: +11

Absent

Miner’s Gloves K1

·         Level: 36

·         Defense: +21

·         Strength: +36

·         Intelligence: +24

·         Attack: +9.5%

Absent

Miner’s gloves K1

·         Level: 36

·         Defense: +21

·         Intelligence: +36

·         Dexterity: +24

·         HP: +19%

Absent

Miner’s turbine

·         Level: 36

·         Defense: +10

·         Strength: +22

·         Combo Skill Damage Bonus: +22.8%

Absent

Miner’s engine

·         Level: 36

·         Defense: +10

·         Dexterity: +22

·         Critical Hit Chance: +5.7%

Absent

Miner’s compression core

·         Level: 36

·         Defense: +10

·         Intelligence: +22

·         Critical Hit Chance: +5.7%

Absent

Miner’s radio

·         Level: 36

·         Defense: +10

·         Will: +22

·         OZ: +22.8%

Absent

K1 Miner Armor

·         Level: 50

·         Defense: +40

·         Strength: +65

·         Will: +43

·         Critical Hit Chance: +3.9%

Absent

Miner’s overalls K1

·         Level: 50

·         Defense: +40

·         Intelligence: +40

·         Dexterity: +43

·         Attack: +7.8%

Absent

K2 Miner’s Gloves

·         Level: 50

·         Defense: +30

·         Intelligence: +49

·         Dexterity: +32

·         Attack: +13%

Absent

Miner’s Hand Protection K1

·         Level: 50

·         Defense: +30

·         Intelligence: +49

·         Dexterity: +32

·         Attack: +13%

Absent

K1 miner turbine

·         Level: 50

·         Defense: +15

·         Strength: +31

·         Total Damage Reduction: 13.5%

Absent

Miner Compression Core K1

·         Level: 50

·         Defense: +15

·         Dexterity: +31

·         Combo Skill Damage Bonus: +31.2%

Absent

Miner engine K1

·         Level: 50

·         Defense: +15

·         Intelligence: +31

·         Super Energy Accumulation Rate: +18.6%

Absent

Miner’s radio K1

·         Level: 50

·         Defense: +15

·         Will: +31

·         Healing Bonus: +15.6%

Absent

Defender’s Token

·         Level: 70

·         Defense: +21

·         Strength: +43

·         Total Damage Reduction: 17.8%

Absent

Defender’s Token K1

·         Level: 70

·         Defense: +21

·         Dexterity: +43

·         Combo Skill Damage Bonus: +43.2%

Absent

Seal of the Defender

·         Level: 70

·         Defense: +21

·         Intelligence: +43

·         Super Energy Accumulation Rate: +25.7%

Absent

Seal of the Defender K1

·         Level: 70

·         Defense: +21

·         Will: +43

·         Critical Hit Chance: +10.8%

Absent

Heavy armor of the APC

·         Level: 28

·         Defense: +22

·         Strength: +30

·         Dexterity: +30

·         Total Damage Reduction: 3.9%

Increases the wearer’s HP by 500. Defeating an enemy restores 100 HP. This effect has a 5-second cooldown.

APK mittens

·         Level: 28

·         Defense: +16

·         Strength: +23

·         Will: +23

·         Total Damage Reduction: 6.3%

Heavy plate APK

·         Level: 28

·         Defense: +8

·         Strength: +16

·         Total Damage Reduction: 7.5%

Cast plate APK

·         Level: 28

·         Defense: +8

·         Dexterity: +16

·         Total Damage Reduction: 7.5%

Light armor of the APC

·         Level: 28

·         Defense: +22

·         Intelligence: +30

·         Will: +30

·         Combat Skill Damage Bonus: +8.1%

Increases the wearer’s HP by 500. After defeating an enemy, the wearer’s attack power increases by 20 for 5 seconds.

Technical gloves from the APK

·         Level: 28

·         Defense: +16

·         Intelligence: +23

·         Dexterity: +23

·         Combo Skill Damage Bonus: +13.5%

Lightweight APK plate

·         Level: 28

·         Defense: +16

·         Intelligence: +16

·         Combo Skill Damage Bonus: +16.2%

Ceramic plate APK

·         Level: 28

·         Defense: +8

·         Will: +16

·         Combat Skill Damage Bonus: +16.2%

Messenger-warrior jacket

·         Level: 36

·         Defense: +28

·         Strength: +44

·         Dexterity: +29

·         HP: +10.5%

Increases the wearer’s strength by 50. When the wearer’s health falls below 50%, they receive a 30% reduction in all damage types.

Messenger Warrior Gloves

·         Level: 36

·         Defense: +21

·         Strength: +33

·         Will: +22

·         Total Damage Reduction: 8%

Warrior Messenger’s Flashlight

·         Level: 36

·         Defense: +10

·         Strength: +21

·         HP: +21%

Messenger Warrior Spinner

·         Level: 36

·         Defense: +10

·         Strength: +21

·         Attack: +10.5%

K1 Messenger Warrior Jacket

·         Level: 50

·         Defense: +40

·         Strength: +61

·         Will: +41

·         OZ: +14.7%

K1 Messenger Warrior Gloves

·         Level: 50

·         Defense: +30

·         Strength: +46

·         Dexterity: +30

·         Attack: +12.3%

K2 Warrior Messenger Gloves

·         Level: 50

·         Defense: +30

·         Strength: +46

·         Dexterity: +30

·         Combo Skill Damage Bonus: +24.5%

K1 Messenger Warrior Flashlight

·         Level: 50

·         Defense: +15

·         Strength: +23

·         Dexterity: +15

·         Critical Hit Chance: +7.4%

K1 Messenger Warrior Spinner

·         Level: 50

·         Defense: +15

·         Strength: +23

·         Will: +15

·         Attack: +14.7%

Messenger-wanderer’s jacket

·         Level: 36

·         Defense: +28

·         Dexterity: +44

·         Intelligence: +29

·         Attack: +16

Increases the wearer’s agility by 50. When the wearer’s health bar is above 80%, their physical damage is increased by 20%.

Protecting the hands of a messenger-wanderer

·         Level: 36

·         Defense: +21

·         Dexterity: +33

·         Strength: +22

·         Physical Damage Bonus: +9.7%

Lantern of the Messenger-Wanderer

·         Level: 36

·         Defense: +10

·         Dexterity: +21

·         Combo Skill Damage Bonus: +21%

Messenger-Wanderer Spinner

·         Level: 36

·         Defense: +10

·         Dexterity: +21

·         Attack: +10.5%

K1 Messenger-Wanderer Jacket

·         Level: 50

·         Defense: +40

·         Dexterity: +61

·         Intelligence: +41

·         OZ: +14.7%

Messenger-Wanderer’s Hand Protection K1

·         Level: 50

·         Defense: +30

·         Dexterity: +46

·         Strength: +30

·         Attack: +12.3%

K1 Messenger-Wanderer Flashlight

·         Level: 50

·         Defense: +15

·         Dexterity: +23

·         Strength: +15

·         Combo Skill Damage Bonus: +29.4%

K2 Messenger-Wanderer Flashlight

·         Level: 50

·         Defense: +15

·         Dexterity: +23

·         Strength: +15

·         Super Skill Damage Bonus: +36.8%

K1 Messenger-Wanderer Spinner

·         Level: 50

·         Defense: +15

·         Dexterity: +23

·         Intelligence: +15

·         Attack: +14.7%

Insulated vest “Mortvolt”

·         Level: 36

·         Defense: +28

·         Intelligence: +44

·         Strength: +29

·         Attack: +16

Increases the wearer’s Intelligence by 50 points. When the wearer’s health bar is above 80%, their damage from arts increases by 20%.

Mortvolt Insulated Gloves

·         Level: 36

·         Defense: +21

·         Intelligence: +33

·         Will: +22

·         Arts Damage Bonus: +9.2%

Mortvolt Insulated Key

·         Level: 36

·         Defense: +10

·         Intelligence: +21

·         Attack: +10.5%

Insulated key “Mortvolt” K1

·         Level: 36

·         Defense: +10

·         Intelligence: +21

·         Cryogenic and Electrical Damage Bonus: +11.7%

Isolated battery “Mortvolt”

·         Level: 36

·         Defense: +10

·         Intelligence: +21

·         Critical Hit Chance: +5.3%

Insulated vest “Mortvolt” K1

·         Level: 50

·         Defense: +40

·         Intelligence: +61

·         Dexterity: +41

·         Basic Attack Damage Bonus: +9.8%

Insulated vest “Mortvolt” K2

·         Level: 50

·         Defense: +40

·         Intelligence: +61

·         Will: +41

·         OZ: +14.7%

Insulated gloves “Mortvolt” K1

·         Level: 50

·         Defense: +30

·         Intelligence: +46

·         Strength: +30

·         Attack: +12.3%

Insulated key “Mortvolt” K2

·         Level: 50

·         Defense: +15

·         Intelligence: +23

·         Dexterity: +15

·         Attack: +14.7%

Isolated battery “Mortvolt” K1

·         Level: 50

·         Defense: +15

·         Intelligence: +29

·         Super Energy Accumulation Rate: +17.5%

Mortvolt Resistant Vest

·         Level: 36

·         Defense: +28

·         Will: +44

·         Dexterity: +29

·         HP: +10.5%

Increases the wearer’s Will by 50 points. When the wearer’s health bar drops below 50%, their healing effect increases by 30%.

Mortvolt Resistant Gloves

·         Level: 36

·         Defense: +21

·         Will: +33

·         Intelligence: +22

·         Healing Bonus: +8.8%

Mortvolt Resistant Key

·         Level: 36

·         Defense: +10

·         Will: +21

·         Attack: +10.5%

Mortvolt Resistant Battery

·         Level: 36

·         Defense: +10

·         Will: +21

·         Healing Bonus: +10.5%

Mortvolt K1 Resistant Vest

·         Level: 50

·         Defense: +40

·         Will: +61

·         Intelligence: +41

·         OZ: +14.7%

Mortvolt K1 Resistant Gloves

·         Level: 50

·         Defense: +30

·         Will: +46

·         Dexterity: +30

·         Attack: +12.3%

Mortvolt K1 Resistant Key

·         Level: 50

·         Defense: +15

·         Will: +23

·         Attack: +14.7%

Resistive battery “Mortvolt” K1

·         Level: 50

·         Defense: +15

·         Will: +23

·         Dexterity: +15

·         Healing Bonus: +14.7%

Heavy Armor “Abberey”

·         Level: 50

·         Defense: +40

·         Strength: +61

·         Dexterity: +41

·         Damage bonus from all skills: +9.8%

Heavy Armor “Abberey” K1

·         Level: 50

·         Defense: +40

·         Dexterity: +61

·         Strength: +41

·         Combo Skill Damage Bonus: +14.7%

Increases the wearer’s skill damage by 24%. Activating a combat skill, combo skill, or super skill increases the wearer’s attack power by 5% for 15 seconds. The three skill types are unique and do not stack.

Ebberey Light Armor

·         Level: 50

·         Defense: +40

·         Intelligence: +61

·         Strength: +41

·         Super Energy Accumulation Rate: +9.8%

Ebberey K1 Light Armor

·         Level: 50

·         Defense: +40

·         Will: +61

·         Dexterity: +41

·         Combat Skill Damage Bonus: +14.7%

Ebberey Mittens

·         Level: 50

·         Defense: +30

·         Strength: +46

·         Will: +30

·         Damage Bonus when Stunned: +24.5%

Abberay UV lamp

·         Level: 50

·         Defense: +15

·         Strength: +23

·         Dexterity: +15

·         Damage bonus from all skills: +19.6%

Abberay Flashlight

·         Level: 50

·         Defense: +15

·         Intelligence: +23

·         Strength: +15

·         Super Energy Accumulation Rate: +17.5%

Abberay hearing chip

·         Level: 50

·         Defense: +15

·         Strength: +23

·         Will: +15

·         Damage Bonus when Stunned: +29.4%

Ebberey K1 hearing chip

·         Level: 50

·         Defense: +15

·         Dexterity: +23

·         Strength: +15

·         Combo Skill Damage Bonus: +29.4%

Abberay sensor chip

·         Level: 50

·         Defense: +15

·         Will: +23

·         Dexterity: +15

·         Combat Skill Damage Bonus: +29.4%

Abberay K1 sensor chip

·         Level: 50

·         Defense: +15

·         Will: +23

·         Intelligence: +15

·         Combat Skill Damage Bonus: +29.4%

Heavy Armor “Catastrophe”

·         Level: 50

·         Defense: +40

·         Strength: +61

·         Intelligence: +41

·         Super Skill Damage Bonus: +18.4%

Increases the wearer’s Super Energy accumulation rate by 20%. When the wearer uses a combat skill, it returns 50 skill points. This effect can only occur once per battle.

Heavy Armor “Catastrophe” K1

·         Level: 50

·         Defense: +40

·         Strength: +61

·         Will: +41

·         Super Energy Accumulation Rate: +8.8%

Disaster Gloves

·         Level: 50

·         Defense: +30

·         Will: +46

·         Intelligence: +30

·         Arts Power: +24

Disaster Filter

·         Level: 50

·         Defense: +15

·         Will: +23

·         Intelligence: +15

·         Arts Power: +29

Gauze cartridge “Catastrophe”

·         Level: 50

·         Defense: +15

·         Strength: +23

·         Intelligence: +15

·         Super Skill Damage Bonus: +36.8%

Gauze cartridge “Catastrophe” K1

·         Level: 50

·         Defense: +15

·         Strength: +23

·         Will: +15

·         Side Value: +14.7%

Swordmaster Heavy Armor

·         Level: 70

·         Defense: +56

·         Dexterity: +87

·         Strength: +58

·         Arts Power: +20

Increases stun effectiveness by 20%. When a physical status effect is inflicted, an additional attack is triggered, dealing physical damage equal to 250% of attack power and applying 10 stun. Cooldown: 15 seconds.

Swordmaster’s Tactical Gauntlets

·         Level: 70

·         Defense: +42

·         Strength: +65

·         Will: +43

·         Physical Damage Bonus: +19.2%

Tactical hand protection for a swordsman

·         Level: 70

·         Defense: +42

·         Dexterity: +65

·         Strength: +43

·         Super Skill Damage Bonus: +43.1%

Sword Master’s Stone

·         Level: 70

·         Defense: +21

·         Dexterity: +32

·         Strength: +21

·         Physical Damage Bonus: +23%

Heavy Armor “Lynx”

·         Level: 70

·         Defense: +56

·         Strength: +87

·         Will: +58

·         Healing Bonus: +10.4%

Increases healing by 20%. When healing an ally, they take -15% of all incoming damage for 10 seconds, and if the healing exceeds the target’s HP, they take -30%. Bonuses do not stack.

Body armor “Lynx”

·         Level: 70

·         Defense: +56

·         Will: +87

·         Intelligence: +58

·         Healing Bonus: +10.4%

Lynx Gloves

·         Level: 70

·         Defense: +42

·         Strength: +65

·         Will: +43

·         Super Energy Accumulation Rate: +20.5%

Lynx Mittens

·         Level: 70

·         Defense: +42

·         Will: +65

·         Strength: +43

·         Healing Bonus: +17.3%

Lynx connector

·         Level: 70

·         Defense: +21

·         Strength: +32

·         Will: +21

·         Total Damage Reduction: 17.2%

Connector “Lynx” K1

·         Level: 70

·         Defense: +21

·         Strength: +32

·         Will: +21 HP: +41.4%

Lynx plate

·         Level: 70

·         Defense: +21

·         Will: +32

·         Intelligence: +21

·         Key indicator: +20.7%

Shield injector “Lynx”

·         Level: 70

·         Defense: +21

·         Will: +41

·         Healing Bonus: +20.7%

Ethertech Lata

·         Level: 70

·         Defense: +56

·         Strength: +87

·         Will: +58

·         Damage Bonus when Stunned: +20.7%

Increases ATK by 8%. When Vulnerability is applied, it grants +8% Physical Damage for 15 seconds (up to 4 stacks). If the target already has maximum Vulnerability, it additionally grants +16% Physical Damage for 10 seconds. This bonus does not stack.

Ethertech gloves

·         Level: 70

·         Defense: +42

·         Dexterity: +65

·         Strength: +43

·         Arts Power: +34

Ethertech Analytical Bracelet

·         Level: 70

·         Defense: +21

·         Strength: +32

·         Will: +21

·         Physical Damage Bonus: +23%

Ethertech stabilizer

·         Level: 70

·         Defense: +21

·         Dexterity: +32

·         Strength: +21

·         Arts Power: +41

Kostolomskaya heavy armor

·         Level: 70

·         Defense: +56

·         Dexterity: +87

·         Intelligence: +58

·         Super Energy Accumulation Rate: +12.3%

ATK +15%. Using a combo skill grants 1 charge of Bonebreaker Strike, increasing the damage of your next combat skill by +30%. Stacks up to 2 times.

Kostolomskaya heavy armor K1

·         Level: 70

·         Defense: +56

·         Dexterity: +87

·         Strength: +58

·         Combo Skill Damage Bonus: +20.7%

Kostolomsky poncho

·         Level: 70

·         Defense: +56

·         Will: +87

·         Strength: +58

·         Combo Skill Damage Bonus: +20.7%

Kostolomsky poncho K1

·         Level: 70

·         Defense: +56

·         Will: +87

·         Dexterity: +58

·         Super Energy Accumulation Rate: +12.3%

Kostolomskaya mask

·         Level: 70

·         Defense: +21

·         Dexterity: +32

·         Strength: +21

·         Damage Bonus when Stunned: +41.4%

Kostolomskaya mask K1

·         Level: 70

·         Defense: +21

·         Dexterity: +32

·         Strength: +21

·         Critical Hit Chance: +10.4%

Bonebreaker figurine

·         Level: 70

·         Defense: +21

·         Will: +32

·         Dexterity: +21

·         Combat Skill Damage Bonus: +41.4%

Kostolomskaya figurine K1

·         Level: 70

·         Defense: +21

·         Will: +32

·         Intelligence: +21

·         Combo Skill Damage Bonus: +41.4%

Destabilizing armor “Impulse”

·         Level: 70

·         Defense: +56

·         Intelligence: +87

·         Will: +58

·         Arts Power: +20

Increases Arts Power by 30. Applying Electrify grants the caster +50% Electricity Damage for 10 seconds; applying Freeze grants the caster +50% Cryo Damage for 10 seconds. These bonuses do not stack.

Impulse Gloves

·         Level: 70

·         Defense: +42

·         Will: +65

·         Intelligence: +43

·         Cryogenic and Electrical Damage Bonus: +19.2%

Calibrator “Impulse”

·         Level: 70

·         Defense: +21

·         Intelligence: +41

·         Arts Power: +41

Armor “Colonist”

·         Level: 70

·         Defense: +56

·         Strength: +87

·         Intelligence: +58

·         Super Skill Damage Bonus: +25.9%

Combo skill cooldown -15%. When the owner restores SP with a skill, the entire team gains +16% damage for 15 seconds. This bonus does not stack.

Colonist K1 armor

·         Level: 70

·         Defense: +56

·         Strength: +87

·         Dexterity: +58

·         Combat Skill Damage Bonus: +20.7%

Armor “Colonist” K2

·         Level: 70

·         Defense: +56

·         Dexterity: +87

·         Intelligence: +58

·         Combat Skill Damage Bonus: +20.7%

Armor “Colonist” K3

·         Level: 70

·         Defense: +56

·         Dexterity: +87

·         Intelligence: +58

·         Side Value: +10.4%

Anti-plague gloves “Colonist”

·         Level: 70

·         Defense: +56

·         Dexterity: +65

·         Intelligence: +43

·         Combat Skill Damage Bonus: +34.5%

Colonist radio

·         Level: 70

·         Defense: +21

·         Strength: +32

·         Dexterity: +21

·         Combo Skill Damage Bonus: +41.4%

Radio “Colonist” K1

·         Level: 70

·         Defense: +21

·         Strength: +32

·         Intelligence: +21

·         Cryogenic and Electrical Damage Bonus: +23%

Improved Colonist Oxygen Tube

·         Level: 70

·         Defense: +21

·         Dexterity: +32

·         Intelligence: +21

·         Side Value: +20.7%

Exoskeleton “Thermal Shock”

·         Level: 70

·         Defense: +56

·         Strength: +87

·         Dexterity: +58

·         Thermal and Nature Damage Bonus: +11.5%

Increases Arts Power by 30. When applying Combustion, it grants +50% Thermal Damage for 10 seconds; when applying Corrosion, it grants +50% Nature Damage for 10 seconds. These bonuses do not stack.

Thermal Shock Gloves

·         Level: 70

·         Defense: +42

·         Intelligence: +65

·         Strength: +34

·         Thermal and Nature Damage Bonus: +19.2%

Thermal Shock Gloves K1

·         Level: 70

·         Defense: +42

·         Will: +65

·         Intelligence: +34

·         Thermal and Nature Damage Bonus: +19.2%

Pyrometer “Thermal shock”

·         Level: 70

·         Defense: +21

·         Intelligence: +41

·         Combat Skill Damage Bonus: +41.4%

Thermal shock battery

·         Level: 70

·         Defense: +21

·         Strength: +32

·         Dexterity: +21

·         Arts Power: +41

Thermal Shock Energy Cartridge

·         Level: 70

·         Defense: +21

·         Will: +32

·         Intelligence: +21

·         Arts Power: +41

Mieszko Security Armor

·         Level: 70

·         Defense: +56

·         Dexterity: +87

·         Strength: +58

·         Arts Power: +20

Increases critical strike chance by 5%. Each critical strike grants +5% ATK for 5 seconds (up to 5 stacks). When fully charged, it also grants +5% critical strike chance. This bonus does not stack.

Security overalls “Myeshko”

·         Level: 70

·         Defense: +56

·         Intelligence: +87

·         Dexterity: +58

·         Basic Attack Damage Bonus: +13.8%

Security suit “Myeshko” K1

·         Level: 70

·         Defense: +56

·         Intelligence: +87

·         Will: +58

·         Critical Hit Chance: +5.2%

Security suit “Myeshko” K2

·         Level: 70

·         Defense: +56

·         Will: +87

·         Dexterity: +58

·         Combat Skill Damage Bonus: +20.7%

Mieszko security gloves

·         Level: 70

·         Defense: +56

·         Dexterity: +65

·         Strength: +43

·         Combat Skill Damage Bonus: +34.5%

Durable PPE for hands “Myeshko”

·         Level: 70

·         Defense: +42

·         Intelligence: +65

·         Dexterity: +43

·         Basic Attack Damage Bonus: +23%

Durable PPE for hands “Myeshko” K1

·         Level: 70

·         Defense: +42

·         Intelligence: +65

·         Will: +43

·         Critical Hit Chance: +8.6%

Mieszko security armband

·         Level: 70

·         Defense: +21

·         Strength: +32

·         Will: +21

·         Cryogenic and Electrical Damage Bonus: +23%

The Mieszko security sight

·         Level: 70

·         Defense: +21

·         Dexterity: +32

·         Strength: +21

·         Combat Skill Damage Bonus: +41.4%

Security multi-tool “Myeshko” K1

·         Level: 70

·         Defense: +21

·         Intelligence: +32

·         Dexterity: +21

·         Critical Hit Chance: +10.4%

Guard’s thrusting knife “Mieszko”

·         Level: 70

·         Defense: +21

·         Will: +32

·         Intelligence: +21

·         Thermal and Nature Damage Bonus: +23%

Guard’s thrusting knife “Mieshko” K1

·         Level: 70

·         Defense: +21

·         Will: +32

·         Dexterity: +21

·         Combat Skill Damage Bonus: +41.4%

Heavy armor “Yinglong-50”

·         Level: 70

·         Defense: +56

·         Strength: +87

·         Will: +58

·         Physical Damage Bonus: +11.5%

ATK +15%. Whenever any ally uses a Combat Skill, the user gains 1 charge of Yinglong’s Edge, increasing the damage of their next Combo Skill by +20%. Stacks up to 3 times.

Light armor “Yinglong-50”

·         Level: 70

·         Defense: +56

·         Will: +87

·         Strength: +58

·         Damage bonus from all skills: +13.8%

Gloves “Inlong-50”

·         Level: 70

·         Defense: +42

·         Dexterity: +65

·         Intelligence: +43

·         Combo Skill Damage Bonus: +34.5%

Gloves “Inlun-50” K1

·         Level: 70

·         Defense: +42

·         Will: +65

·         Dexterity: +43

·         Combo Skill Damage Bonus: +34.5%

Knife “Yinglong-50”

·         Level: 70

·         Defense: +21

·         Will: +32

·         Dexterity: +21

·         Combo Skill Damage Bonus: +41.4%

Knife “Inlong-50” K1

·         Level: 70

·         Defense: +21

·         Intelligence: +32

·         Strength: +21

·         Damage bonus from all skills: +27.6%

Radar “Yinglong-50”

·         Level: 70

·         Defense: +21

·         Strength: +32

·         Will: +21

·         Physical Damage Bonus: +23%

Light Armor “Tidefall”

·         Level: 70

·         Defense: +56

·         Intelligence: +87

·         Strength: +58

·         Super Energy Accumulation Rate: +12.3%

The owner’s skill damage is increased by 20%. If the character inflicts 2+ stacks of Arts Damage on an enemy, their Arts damage is increased by 35% for 15 seconds. This bonus does not stack.

Tide Rush Gauntlets

·         Level: 70

·         Defense: +42

·         Strength: +65

·         Will: +43

·         Cryogenic and Electrical Damage Bonus: +19.2%

Oxygen tube “Hanging River”

·         Level: 70

·         Defense: +21

·         Strength: +32

·         Will: +21

·         Cryogenic and Electrical Damage Bonus: +23%

Anti-corrosion gas cutter

·         Level: 70

·         Defense: +21

·         Intelligence: +21

·         Strength: +21

·         Basic Attack Damage Bonus: +27.6%

Eternal Xyranite Armor

·         Level: 70

·         Defense: +56

·         Will: +87

·         Intelligence: +58

·         Arts Power: +20

HP +1000. Whenever you apply a Buff, Shield, Susceptibility, or Weakness, allies gain +16% damage dealt for 15 seconds. This bonus does not stack.

Eternal Xiranite Gloves

·         Level: 70

·         Defense: +42

·         Intelligence: +65

·         Strength: +43

·         Super Energy Accumulation Rate: +20.5%

Eternal Xiranite Gloves K1

·         Level: 70

·         Defense: +42

·         Intelligence: +65

·         Will: +43

·         Super Energy Accumulation Rate: +20.5%

Energy Core “Eternal Xiranite”

·         Level: 70

·         Defense: +21

·         Intelligence: +32

·         Strength: +21

·         Super Energy Accumulation Rate: +24.6%

Energy core “Eternal Xiranite” K1

·         Level: 70

·         Defense: +21

·         Intelligence: +32

·         Will: +21

·         Healing Bonus: +20.7%

Eternal Xiranite Manipulator

·         Level: 70

·         Defense: +21

·         Will: +32

·         Intelligence: +21

·         Super Energy Accumulation Rate: +24.6%

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